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By Design
Votes
0
Found in
2020.3.42f1
2021.3.16f1
2022.1.23f1
2022.2.2f1
Issue ID
UUM-22432
Regression
No
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce:
1. Open the user-attached project “AfterPostProcessTAA”
2. Open the “OutdoorsScene” scene
3. Observe the Game view
Expected result: Only half of the cube is visible through the plane
Actual result: The whole cube is visible
Reproducible with: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.2f1
Couldn’t test with: 2023.1.0a24 (Shaders are corrupted)
Reproducible on: Windows 11 Pro
Note: Also reproducible in Player
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Resolution Note:
This behavior is expected as we implicitly disable depth test for After Post pass when jittered depth is used (as TAA requires). Doing otherwise would create visual artefacts.
We updated the documentation to explain this more clearly.