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Votes

0

Found in

2020.3.42f1

2021.3.16f1

2022.1.23f1

2022.2.2f1

Issue ID

UUM-22432

Regression

No

Post-processing is not working when Post Anti-aliasing is set to TAA

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How to reproduce:
1. Open the user-attached project “AfterPostProcessTAA”
2. Open the “OutdoorsScene” scene
3. Observe the Game view

Expected result: Only half of the cube is visible through the plane
Actual result: The whole cube is visible

Reproducible with: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.2f1
Couldn’t test with: 2023.1.0a24 (Shaders are corrupted)

Reproducible on: Windows 11 Pro

Note: Also reproducible in Player

  1. Resolution Note:

    This behavior is expected as we implicitly disable depth test for After Post pass when jittered depth is used (as TAA requires). Doing otherwise would create visual artefacts.

    We updated the documentation to explain this more clearly.

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