Search Issue Tracker
reducing sample rate leaves blank end on the animation clip
-e: see title -repro:--open test scene from attached project--select the object with the animator controller--open Animation window-... Read more
Substances renaming generates errors and bad behaviour
After renaming a substance material, several errors appear in the Editor console. Reproduction Steps:1. Open the attached project an... Read more
Substance generates incorrect warning when changing shader type
After changing a Substance material's shader, a warning message will appear in the material. This message goes away immediately afte... Read more
[SpeedTree][Rendering] White dot artifacts appear on SpeedTrees leaves o...
Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached package;4. In the Project Browser go to Assets -> Scenes;... Read more
Can't edit colliders on a new projects
Reproduction steps:1) Create a new project2) Add an object to the scene (doesn't matter if it is an empty one or not)3) Add any type... Read more
[Rendering] z-fighting artifact on Speedtree billboards when using Point...
Steps to repro: 1. Open Unity;2. Create new project;3. Extract attached package;4. In the Project Browser go to Assets -> Scenes;... Read more
[UWP] Universal Windows native dll is ignored in Release/Master but work...
Steps to reproduce: 1. Open attached project "839333.zip"2. Open scene "Dummy"3. Build for Local Machine4. Once building is done ope... Read more
[Android] [iOS] Speed degradation on IL2CPP backend
Steps to reproduce:1) Download attached project 'ParallaxCloudSystem-1.zip' and open in Unity2) Switch platform to Android3) Build a... Read more
Error produced by failed connection to cache server causes batch mode bu...
Steps to reproduce: 1. Create new project, enable cache server and enter ip of non-existing server2. Re-open project to make sure th... Read more
Default string comparer for Enumerable.OrderBy is wrong in webGL
Default string comparer for Enumerable.OrderBy is wrong in webGL (new string[] { "abc", "XY", "CDE", "ijk" }).OrderBy(s => s).ToA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used