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Error "NullReferenceException while resolving binding 'Test:<Mouse>/delt...
How to reproduce:1. Open the attached project “IN_16791.zip”2. Open "SampleScene"3. Enter Play Mode4. Exit Play Mode5. Observe the C... Read more
Unity crashes on BitCastTo when opening a project with the Entities package
Reproduction steps:1. Open the attached “Aginerager” project Expected result: the project is openedActual result: Unity Editor crash... Read more
[M1] MockHMD package error when entering Play mode with Apple silicon Un...
Reproduction steps: 1. Open a new project2. Open Edit > Project Settings > XR Plug-in Management3. Install XR Plug-in Manageme... Read more
Local addressable Scene is not loaded when built in WebGL followed with ...
How to reproduce:1. Open the project "IN_23849"2. Press File -> Build Settings3. Select WebGL as a platform4. Build And Run Expec... Read more
Moving the Editor or built project between displays causes UI Toolkit el...
How to reproduce:1. Open the attached “repro-project.zip“2. Click on Game View3. Move the Editor between different monitors Expected... Read more
[VFX] Unexpected SG error on correct material
Open UniversalGraphicsTest_2D project and see during import of VFX: Unexpected missing material settings on VFX 'Assets/Scenes/015_S... Read more
Mixed light is both baked and realtime when converted to fully baked
When investigating UUM-14672 Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking a Lightmap with the GameObject ... Read more
[VFX/SG] Wrong Motion Vector on Mesh using SG
Step to repro: Import attached package in project in HDRP Switch to debug motion vector Observe unexpected constant value pointing t... Read more
[Mobile Monetization] Template uses Legacy package (Advertisement) inste...
How to reproduce:1. Download, create and open a project with Mobile Monetization template2. Observe Expected results: No popup is sh... Read more
[M1] Crash on MTLGetEnvCase<MTLErrorModeType> when building the project ...
Reproduction steps:1. Open the attached project “BuildCrash”2. Go to File > Build3. Select the iOS platform and Build the project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS