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Won't Fix



Found in [Package]


Issue ID




Unity crashes on BitCastTo when opening a project with the Entities package

Package: Burst


Reproduction steps:
1. Open the attached “Aginerager” project

Expected result: the project is opened
Actual result: Unity Editor crashes

Reproducible with: 1.0.0-pre.15 (2022.2.1f1)
Not reproducible with: 1.0.0-pre.15 (2022.2.2f1, 2023.1.0a24)

Reproducible on: macOS Catalina 10.15.7 (Intel)

First few lines of the stack trace:
0x00007FFE3526EF30 (burst-llvm-14) burst_BitCastTo
0x0000021335E9DCAC (Mono JIT Code) (wrapper managed-to-native) object:wrapper_native_00007FFE3526EEF0 (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.TypeHandle)
0x000002137F102914 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_Value_FunctionBodyBuilder_Value_TypeHandle (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.TypeHandle)
0x000002137F1026F8 (Mono JIT Code) Burst.Backend.StandardCompilerBackend:BitCastTo (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.TypeHandle)
0x000002137F102697 (Mono JIT Code) Burst.Backend.ChainCompilerBackend:BitCastTo (Burst.Backend.FunctionBodyBuilder,Burst.Backend.Value,Burst.Backend.TypeHandle)
0x000002137F1015D2 (Mono JIT Code) Burst.Compiler.IL.ILCompiler:NormalizeValue (Burst.Compiler.IL.NativeValue,Burst.Compiler.IL.Syntax.ILType,bool)

  1. Resolution Note:

    There are no fixes planned for this Bug

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