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[Avatar] Hovering mouse over bones in avatar configuration editor doesn'...
Steps to reproduce: 1. Open attached project2. Open Avatar Configuration for character found in Assets folder3. Zoom in on bones and... Read more
[iOS] Delayed call gameObject.SetAction() makes UI disappear
Reproduction steps:1. Open the attached project "UI Bug Report.zip";2. Open the Bug Test scene;3. Build an iOS XCode Project;4. Run ... Read more
Parent game object triggers child game object's collider when they are c...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode3. Observe the Console Expected: OnTriggerEnter is called when the ... Read more
[MacOS] Exclusive Fullscreen mode launches into windowed mode when "Allo...
In the Player Settings -> Resolution & Presentation, if user chooses to launch Player into Exclusive Fullscreen mode without ... Read more
The Editor crashes in Texture_CUSTOM_Internal_GetWidth upon accessing th...
To reproduce: 1. Open the attached project (TextureDownload.zip)2. Open the SampleScene3. In Play mode, press Space Expected: Editor... Read more
[.NET 4.6] Unexpected GC allocations in List.AddRange
To reproduce: 1. Open the attached project (AddRange2.zip)2. Open the SampleScene3. Enter Play mode4. Open the Profiler, search for ... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip)2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't crash ... Read more
Upon entering Play mode, Toggle group doesn't force there to be only one...
To reproduce: 1. Open the project, attached by the user (ToggleBugs.zip)2. Open the "test" scene3. Enter Play mode4. Observe that to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code