Search Issue Tracker
[Windows] Videos are rendered in different color spaces between Editor a...
There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more
Platform switch speed regression due to package manager texture reimport
Switching between platforms has become a lot slower with the introduction of package manager. To reproduce:1. Create a new project2.... Read more
Presets: Need to Exclude MonoImporter and MonoScript class type
1. Click on any MonoBehavior script you may have in your project2. In the Inspector, you'll see two sections which we can create a p... Read more
Intellisense stops working on new scripts
Windows 10Unity 2018.2.0b7Visual Studio 2017 Steps to repro:1) Open an existing project (that has scripts) in 2018.2.0b7 (on a windo... Read more
Android build crashes on boot due to large static read-only array
Reproduction steps:1. Download "DynamicUpdate.zip" project and open in Unity2. Enter Play mode and observe3. Stop Play mode and go t... Read more
[UI] Environment Lighting Source reverts from Gradient to Skybox upon ch...
Steps to reproduce:1. Create a new Unity project and open the SampleScene2. Navigate to the Lighting window and set Environment Ligh... Read more
[Sprite Packer] Atlas turns blue after packing when using Mobile platfor...
Reproduction steps:1. Open the attached project.2. Go to File > Build Settings and change Platform to iOS or Android.3. Go to Win... Read more
[UWP] IL2CPP build fails when project contains a .winmd file that is com...
Steps to reproduce:1. Download attached project2. Switch platform to UWP.3. In toolbar select Tools -> Vungle -> Prepare Windo... Read more
In Editor Playmode, with Lightweight RP, reloading the current scene bre...
Steps to Reproduce:(1) Create a new project using the Lightweight Template.(2) Update to the latest lightweight package (currently 1... Read more
ActiveScene differs between Editor and Build when loading a new scene
Reproduction steps:1. Open the attached project.2. Open and play the MainScene.3. Click 'LoadScene'.4. Click 'UnloadScene'.- Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gradient Editor window bottom-right gradient marker color is incorrect
- MaskField tooltips should only display Value when bound
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
- UxmlNamespacePrefix does not apply when using UIBuilder documents