Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.1.0f2
Issue ID
1040029
Regression
No
Android build crashes on boot due to large static read-only array
Reproduction steps:
1. Download "DynamicUpdate.zip" project and open in Unity
2. Enter Play mode and observe
3. Stop Play mode and go to Build Settings
4. Press Build And Run
Expected: build works on the device
Actual: build crashes while showing the Unity logo and blue square or a skull on the device
Reproduced on: 2017.1.4f1; 2017.2.3p1; 2017.3.2f1; 2017.4.5f1; 2018.1.3f1; 2018.2.0b7; 2018.3.0a1
Reproduced with:
Google Pixel 2, Android: 8.1.0
Samsung Galaxy S9, Android:8.0.0
Samsung Galaxy S8, Android: 8.0.0
Samsung Galaxy S7, Android: 7.0
Samsung Galaxy S6, Android: 7.0
HTC 10, Android:7.0
Samsung Galaxy S5 Neo, Android: 6.0.1
Amazon Kindle Fire HDX 7 (2013), Android: 4.4.3
Lge LG Optimus G, Android: 4.1.2 - when crashed got a code 0
Note:
For the crash to happen the Player Settings property scripting backend needs to be Mono
When making IL2CPP build, it never finishes as Unity Editor becomes unresponsive
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment