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Making public method private when it is assigned to Button's onClick eve...
Reproduction steps:1. Open the "bug.zip" project2. Open the "Test" scene3. Open the "Example.cs" script4. Make "Pressed" method priv... Read more
Object can't be cast as implemented interface
Steps to reproduce: 1. Open attached project "837614repro.zip"2. Open scene "test"3. Run it and look at console4. Notice line "abstr... Read more
[Scene] Asset Store package scene works in 5.4 but is corrupted and hang...
Scene from asset store package gets corrupted when opening in 5.5 Repro steps:1. Open CFX3 Demo scene from attached project (or down... Read more
[OSX] Enabling UnityPurchasing on Mac standalone causes builds to hang w...
When closing an OSX build after calling UnityPurchasing.Initialize(), the build doesn't close immediately, but stays in the Dock for... Read more
Running build fails after building a project located on FAT32
-e: see title, when building project on USB drive (output files end up being read-only)--works in 5.4.1, stops working with 5.5.0--a... Read more
SpeedTree mesh is not properly created through a script when importing a...
Reproduction steps:1. Download and and open the latest attached project (fogfiles link).2. Open scene "TreeScene"3. Look at the Game... Read more
editor freezes/crashes on trying to open scene from A$ package
-e: when clicking on the scene to open it the editor freezes, the log file says:--The file 'D:/Work/Bugs/550_A$02/Assets/Playmaker P... Read more
Navmesh bakes between and inside custom cube objects with Box Collider c...
Repro steps:1.Open "BugDemo.zip" project2. Load "NavmeshWth" scene3. Go to Navigations window and rebake the scene Actual: Navmesh i... Read more
Wireframe overlay color is not used
To reproduce:1. Create new scene2. Add cube to scene3. Change Wireframe overlay color to red in Preferences4. Switch through Wirefra... Read more
"Edit Collider" button in Inspector doesn't bring edit handles if the pr...
Steps to reproduce:1. Create a new Unity 2D/3D project and open it2. Create an empty game object in the Hierarchy3. Add a 2D/3D coll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used