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Crash on SerializeObjectAndAddToRecording when adding animation to objec...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “Scenes/SampleScene.unity“ Scene3. Select “Cube“ Prefab in the P... Read more
Input.GetKey() does not log symbols when using a Japanese keyboard
Reproduction steps: Download and activate the “Japanese - Romaji” keyboard Open the attached project “GetKeyRepro.zip” Enter Play Mo... Read more
Complex Lit shader has black/missing pixels when viewed in albedo mode
Reproduction steps: Open the attached (ClearCoarDeferred.zip) project Open the “Assets/Repro/Repro.unity” Scene Observe the Game Vie... Read more
uGUI load spikes on iOS devices when using multiple canvases
How to reproduce:1. Open the user’s attached “2022.2_urp_test.zip” project2. Go to Build Settings and enable “Development Build” and... Read more
URP Decal Projector doesn't affect Terrain textures when Rendering Path ...
Reproduction steps:1. Open the attached “My project (30).zip“ project2. Open “SampleScene” scene3. Observe Decal Projector in Scene ... Read more
[VFX] Errors are thrown to the console when undoing operation after edit...
How to reproduce: Open the attached package Select Torus GO in Hierarchy In Visual Effect panel (Scene View) select Torus in Gizmos ... Read more
Assets Inspector window duplicates components after upgrading the project
Reproduction steps:1. Open the attached project with 2022.1.24f1 version2. Search for “Normcore Config” asset in Project window3. Do... Read more
Tonemapping on a Global Post Processing Volume is not showing up in the ...
Reproduction steps:1. Open project “ToneMappingTest_2022_2”2. Compare Scene view and Game view Expected result: Game view and Scene ... Read more
[macOS] "The layout could not be fully loaded" warning appears when sett...
How to reproduce:1. Create a new project2. Open the “Layout” dropdown menu3. Select “Default” and observe the console window Expecte... Read more
Tile Palette preview window shows pink material
Reproduction steps:1. Open the attached project “My Project (29)“2. Open “Demo” scene3. Open Tile Palette and observe Scene window a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS