Search Issue Tracker
Fixed
Fixed in 2022.3.10f1, 2023.1.14f1, 2023.2.0b9, 2023.3.0a5
Votes
1
Found in
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a24
2023.2.0a1
2023.3.0a1
Issue ID
UUM-21919
Regression
No
Complex Lit shader has black/missing pixels when viewed in albedo mode
Reproduction steps:
# Open the attached (ClearCoarDeferred.zip) project
# Open the “Assets/Repro/Repro.unity” Scene
# Observe the Game View
Expected result: The circle in the middle of the rectangle is visible and not black
Actual result: The circle in the middle of the rectangle has missing pixel information, thus it appears to be black or not visible
Reproducible with: 12.1.8 (2021.3.16f1) 13.1.9 (2022.1.24f1), 14.0.4 (2022.2.2f1), 15.0.2 (2023.1.0a24)
Couldn’t test with: 10.10.1 (2020.3.44f1) - Game View and Scene View are completely gray
Reproducible on: Windows 10 (21H2)
Note: Using the 2021.3.16f1 Editor, you have to change the second parameter of the Blit method in the 29th line to “renderer.cameraColorTarget”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment