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[OculusXR][Quest] Application crashes on start up upon updating to Oculu...
Steps to reproduce:1. Open the attached user's project "Into-Dementia-VR2.zip"2. Switch to the Android Platform3. In "Project Settin... Read more
[macOS] Cycling through windows stops at the Package Manager window when...
How to reproduce:1. Create a new project2. Open the Package Manager window and a few additional windows that are undocked3. Press ⌘+... Read more
[2D] NullReferenceException is thrown when opening a PSB file via Sprite...
How to reproduce:1. Open the user’s attached “My project (49)” project2. Select the "Assets -> test_psb" file in the Project Brow... Read more
Application crash when generic methods are called in multiple threads
Steps to reproduce:1. Open the attached user's project "TestIL2CPPCrash.zip"2. Switch to the Android Platform or Windows standalone3... Read more
Collider Gizmos are not displayed when selecting the Child GameObject
Reproduction steps: Open the attached project “ColiderGizmosBug“ Open the scene “Assets/Scenes/SampleScene“ In the hierarchy window,... Read more
IL2CPP build crashes when capturing memory snapshot
Reproduction steps: Open the attached project “BuildCrash“ Press File>Build And Run Press Window>Analysis>Memory Profiler I... Read more
Root Motion character warps into a new position when negative speed valu...
Reproduction steps:1. Open the users attached project “GameKitController-blendTree-test”2. Open the Scene “Objectives System Demo”3.... Read more
[All Ports Landed] Unity Editor crashes on CollectAllSerializeReferenceT...
Reproduction steps:1. Open the attached project “Unity Extensions”2. Build the project Expected result: Build is successfulActual re... Read more
Addressables System Fails to load Sprite with Secondary Texture (Normal ...
How to reproduce:1. Open the attached project “IN-25939.zip“2. Open the “SampleScene“ Scene3. Open Addressables Group window by sele... Read more
TrailRenderer.GetPositions returns invisible points
How to reproduce:1. Open the user-attached project “TrailRenderer”2. Open the “Main” scene3. Enter the Play Mode4. Observe the lines... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS