Search Issue Tracker
Fixed
Fixed in 2021.3.21f1, 2022.2.8f1, 2023.1.0b3, 2023.2.0a1
Votes
0
Found in
2020.3.42f1
2021.3.16f1
2022.1.23f1
2022.2.2f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-21893
Regression
No
TrailRenderer.GetPositions returns invisible points
How to reproduce:
1. Open the user-attached project “TrailRenderer”
2. Open the “Main” scene
3. Enter the Play Mode
4. Observe the lines
Expected result: Both white and red lines are dotted
Actual result: Only the white line is dotted
Reproducible with: 2020.3.42f1, 2021.3.16f1, 2022.1.23f1, 2022.2.2f1, 2023.1.0a24
Reproducible on: Windows 11 Pro, macOS 12.4 (Intel)
Note: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
Resolution Note (fix version 2023.2.0a1):
TrailRenderer.GetPositions should be replaced with TrailRenderer.GetVisiblePositions
Resolution Note (fix version 2023.1.0b3):
TrailRenderer.GetPositions should be replaced with TrailRenderer.GetVisiblePositions
Resolution Note (fix version 2022.2.8f1):
TrailRenderer.GetPositions should be replaced with TrailRenderer.GetVisiblePositions