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physx::shdfnd::Array<...>::resize crash when MeshCollider Convex is on
To reproduce:1.Open attached project "892396"2.Select "TiltHead" in the Hierarchy3.Make sure Convex is on on the MeshCollider on "No... Read more
[WSA] Multiple sdk != kUniversalSDK81 assertions are printed when buildi...
Steps to reproduce: 1. Create new project and build using Universal 8.1 sdk with default settingsNotice multiple "sdk != kUniversalS... Read more
[HDRP] Lit material preview is rendered incorrectly with a mask map
Does not reproduce on: {}2022.3.59f1{}, 6000.1.0b9 Reproduces only on: 6000.0.41f1 Steps to reproduce: 1) Start a new HDRP sample sc... Read more
[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...
Reproduction steps:1. Open attached project "VersionDependencyGraph.zip"2. In Profiler window, enable Deep Profiling and record in E... Read more
Slider Handle disappear on resize or changed position after undo(Ctr+Z)
Steps to reproduce : 1) Download attached project "Slider Bug.zip" and open in Unity.2) In Hierarchy tab, click on Canvas >> S... Read more
Failed to resolve Windows.Media.Capture.Frames.MediaFrameSourceInfo when...
How to reproduce:1. Download and open "2019_3_0f4_C_UWP_Error.zip" project2. Build project for UWP Expected results: Build completed... Read more
UnsafeBitArray.Find() method returns the wrong index and goes beyond the...
How to reproduce:1. Open the “BitsTest.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected result... Read more
Crashes on Transform::GetLocalPosition when opening a Scene with a Prefa...
How to reproduce:1. Open attached project2. Open EditorTest Scene Reproducible with: 2019.1.0b4, 2019.1.12f1, 2019.2.0a14, 2019.3.0a... Read more
Editor crashes when assigning Universal's RP Forward Renderer Data to Cu...
Steps to reproduce:1. Create a new project2. Install Universal RP from package manager3. Create Project View -> Create -> Rend... Read more
[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...
Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more
All about bugs
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