Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b5
Issue ID
892396
Regression
Yes
physx::shdfnd::Array<...>::resize crash when MeshCollider Convex is on
To reproduce:
1.Open attached project "892396"
2.Select "TiltHead" in the Hierarchy
3.Make sure Convex is on on the MeshCollider on "Nozzle(GREEN)" object
4.Scale XYZ to 1000
5.Control+Z three times
6.Observe the crash
Reproduced on: 5.5.1f1 5.6.0b5 2017.1.0a4
Not reproduced on: 5.4.1f1
Expected result: object scales back with undo function without crash
Actual result: Unity crashes when undoing objects scale
Win 10 Pro
Screen recording attached
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment