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[URP] Preview of Assets do not show in the Project window
How to reproduce:1. Create a new URP Template project2. On Project View search "t:Material"3. Drag the slider on ProjectView to maxi... Read more
Oculus Quest 2 build does not work when built with Vulkan
Reproduction steps:1. Open the user’s attached project2. Go to Player Settings > Player > Android > Other Settings > Gra... Read more
[VisionOS] VisionOS FPS drops from 60 to 30 every frame when certain pro...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
Sprite Atlas Override for iOS setting remains disabled when saving its c...
Reproduction steps:1. Open the attached “IN-89845_iOSOverrideIssue.zip“ project2. In the Project window, select the “New Sprite Atla... Read more
[Android] Application.Quit and Application.Unload crashes the app on sev...
How to reproduce:1. Open the attached project2. Make sure Scripting Backend is set to IL2CPP3. Build and run on device4. Press Quit ... Read more
Build is launched in the wrong Display when Main Display is changed
Reproduction steps:1. Open the attached project "Display test"2. Check your Display settings3. Build and Run project4. Notice that t... Read more
[Terrain] Weird texture blending with 5+ layers on Terrain with Built-in...
Repro:1. Create Terrain2. Create 5+ Terrain Layers, each with different diffuse textures3. Add all Terrain Layers to Terrain4. Paint... Read more
Immutable Package errors are thrown when selecting a Prefab containing C...
How to reproduce:1. Create a new URP or HDRP project2. Open the "Packages -> Core RP Library -> Runtime -> Debugging -> ... Read more
Cannot activate license within a docker container
Following this bug report in our forums (https://forum.unity.com/threads/batch-mode-license-activation-fails-in-a-docker-container.7... Read more
[Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAsse...
AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - MacOS To observe the issue:h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used