Search Issue Tracker
MSAA-related seams in geometry/backface edges peeking through
Steps to reproduce:1. Open either of the attached projects (819524-MSAABug if using pre-2018.1, 1036833-MSAA_Bug_2018 if using 2018.... Read more
Frame debugger can't be attached to player with graphics jobs enabled
To reproduce:1. Create new project2. Enable Graphics Jobs in player settings4. Build and run development build5. Open Frame Debugger... Read more
[Android] Textures become black in the build
To reproduce: 1. Open the project, attached by the user (knight_j3_render_bug.zip)2. Build and run the project for Android3. On the ... Read more
[Windows] The Editor crashes without a stack trace when entering Play mo...
To reproduce: 1. Open the project, attached by the tester (link in the edit)2. Enter Play mode Expected: the Editor doesn't crash Re... Read more
[IL2CPP] WeakReference causes memory leak in .NET 3.5 builds
Steps to reproduce:1. Open user attached project2. Build and Run IL2CPP .NET 3.5 build on your device3. Tap "Test 1" and notice Mono... Read more
Error appears when calling Texture2D.SetPixels32() with a texture that h...
Reproduction steps:1. Open the attached project "2018BugReport.zip";2. Open the TestScene;3. Enter a play mode. Expected results: Th... Read more
[Anima2D] - Project does not open correctly
Anima2D project no longer opens correctly in 2018.2.0a1. The project was last updated in 2018.1.0f2. Steps to reprocuce. - Open the ... Read more
Dragging the scene into the hierarchy crashes the Editor in BakeJobAddIn...
To reproduce: 1. Open the project, attached by the user (RPG.zip)2. Drag the Assets/3rdPerson+Fly/Scenes/3rdPerson+Fly scene to the ... Read more
FontData alignment attribute cannot be set when using Scriptable Object ...
To reproduce:1. Open project2. Click RMB in the project view, select Create-> Scriptable Object Text3. Click on a created Scripta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open