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RenderForwardOpaque.CollectShadows steps don't calculate correctly if on...
How to reproduce:1. Open 'ShadowMaps' project2. Open 'main' scene3. Look through game view, no shadowmap is visible4. Change platfor... Read more
[RectMask2D] Culling is not performed if the clipper's size delta change...
To reproduce:1. Open attached project from RectMaskIssue.zip.2. Load "testScene" and enter play mode.3. Look at the Game window. To ... Read more
[Android]All sprites become black in the android build when pressing hom...
Steps to reproduce:1. Open attached project2. Build for android or install one of already created .apk3. Start application on androi... Read more
[Android] IL2CPP builds reports incorrect exceptions
Steps to reproduce:1. Open user's submitted project2. Open 'ReproScene' scene3. Build for android using IL2CPP backend4. Press 'Butt... Read more
Particle System subsequent Sub Emitter inherit properties are overridden...
STR:1. Open "Inherit" scene in the project2. Check "Particle System" Sub emitters' settings.3. Notice the birth emitter inheriting e... Read more
NullReferenceException in Bloom.cs:132 OnRenderImage when disabling VR w...
A couple other notes I forgot in the original report: The image is upside down if this is repro'ed with only one image effect active... Read more
SceneView/GameView repaint is delayed when any of Auto Layout Components...
Steps to reproduce: 1. Open the attached project2. Open 'Canvas Repaint Repro' scene3. Select the 'TextMeshPro Text' game object in ... Read more
[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes ...
Steps to reproduce: 1. Open Unity;2. Open attached project;3. Close Unity;4. Repeat step 1;5. Open attached project;6. Open scene "O... Read more
Cache Server is not working in local mode if the path name has spaces in it
STR:1. Open provided project2. Open Unity Preferences and switch to "Cache Server" tab3. Set 'Cache Server Mode' to 'Local'4. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
- Prefab Variant does not get updated when changes are made on "OnValidate" method