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EditorGUILayout.EnumMaskField is misleading by stating that Enum is retu...
Steps to reproduce: 1. Open attached project 2. In top menu, open window "Tools > EditorGUILayout.EnumMaskField Reports Incorrect V... Read more
Crash in AnimationClipPlayable::SetClip when playing scene
To reproduce: 1. Open attached project (repro784839.zip) 2. Run Test scene 3. Resume scene if it gets paused by error 4. Editor cra... Read more
When V-Sync is disabled Input.GetAxis() returns near 0 values in standal...
To reproduced the issue follow the steps: 1. Open "testInput" project 2. Open "1" scene 3. Make sure virtual sync is disabled in qua... Read more
Lightmap Indexes Overwritten on Additive Level Loads
Repro steps: 1) Open the project 2) Build Lighting for scenes Scene1/Scene2/Scene3 3) Open the main scene and play it 4) Notice all ... Read more
Cannot build for Android with AAR with dynamic references like "${applic...
If you drop a new style .aar file (like the included "play-services-measurement-8.4.0.aar") which contains dynamic references like "... Read more
Framerate is not capped while running in background
Steps to reproduce: 1. Build and run attached project's scene "log_delta_time". 2. Time.deltaTime is logged. 3. Minimize window an... Read more
[Linux][WebCamTexture] WebCamTexture does not work on Linux Player
Steps to reproduce: 1. Download and open attached project "WebCamTest.7z" 2. Build it for Linux universal (don't forget to include "... Read more
Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more
Camera preview loses its depth test when changing between game and scene...
Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip) 2. Open scene: Classic_E06_F01 3. Select cam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled