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GPU instancing is not working with procedurally generated meshes
Reproduction steps:1. Open the project2. Open the only scene3. Play the scene4. Open the Frame Debugger5. Notice that meshes are not... Read more
Mesh Renderers are not batched dynamically when the parental object is s...
Reproduction steps:1. Open the attached project LightProbeAnchorBug.zip2. Open the DrawCall scene3. Enter Play mode4. Open the Frame... Read more
[Lightmapping]Console throws 'Couldn't find baked index for current ligh...
Reproduction steps:1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password)... Read more
CommandBuffer.Blit does not produce the same result as Graphics.Blit
Reproduction steps:1. Open the project2. Open the "Test_CommandBufferBlit" scene3. Play the scene and notice the gray screen4. Open ... Read more
Scroll Rect elastic works only in elastic mode with horizontal and verti...
How to reproduce:1. Open the attached "ScrollRect.zip" project2. Open Controls scene3. There are two Scroll View game objects-Scroll... Read more
[iOS] [CreatePrimitive] fails to add Collider to an object
Reproduction steps:1. Open the attached project.2. Delete "ForceRefs" game object in the hierarchy.- Bug is not reproducible if prim... Read more
[Billboard][MassPlaceTrees] Billboards are cut after mass placing more t...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached package;4. Open 'testBillboards' scene;5. Select Terrain game... Read more
UNetWeaver - 5.5.0b4 with MonoUpdate failes to compile a project
UNetWeaver doesn't seem to work with the new class libraries. This may also be related to UnityTestTools. Read more
Scene / Game view render malfunction after switch back from GI previews
Switching back from GI Scene Preview modes corrupts the scene/game view (ghosting effect) Read more
NavMeshAgent jitters while moving through nav mesh
Steps to reproduce: 1. Open attached project2. Run scene and notice how "Actor" agent jitters while moving on NavMesh Note: This pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU