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Incorrect lighting when using multiple terrain.
The lighting generated for terrain looks to be incorrect and has crashed for me once. Steps to reproduce - Create a terrain in the... Read more
[Android] Ping causes lag
Steps to reproduce: 1. Open QA attached project "AndroidPingPerformance.zip" 2. Build it on an Android device 3. Observe the frame r... Read more
Preferences window can not be resized horizontally causing issues with c...
Steps to reproduce: 1. Open attached project 2. Open Edit -> Preferences 3. Notice that the name field is too long to be displayed p... Read more
[Metal] [iOS] [Anti Aliasing] Some objects doesn't render and sometimes ...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. Actual result (screenshots attached): - Ba... Read more
Crash in physx::PxcDiscreteNarrowPhasePCM after entering a Play mode if ...
Reproduction steps: 1. Open the attached project "crash.zip"; 2. Open the Main.unity scene; 3. Make sure that object riverscene1/gro... Read more
[UI] ScrollView's Scrollbar handle broken with inactive gameobject as Vi...
To reproduce: 1. Open attached Unity project "UI-BUG-5.zip" 2. Open "test" scene 3. In the Hierarchy, locate "Scroll View Broken" sc... Read more
[Animation] Model transform rotation values are set to zero by Animation...
Steps to reproduce: 1) Open the attached project. 2) Open 'Main' scene. 3) Run the scene. 5) In the Inspector search field, search f... Read more
Crash when changing TransparencyLM property in shader while baking
Steps to reproduce: 1. Open user's attached project 2. Select "Transparent" Object, expand it's Material and drag "red" from the ass... Read more
ParticlesStandardUnlit shader causes MissingReferenceException when Part...
How to reproduce: 1. Open Unity 2. Load tester-submitted project(Particles.zip) 3. Open '1.unity' scene 4. Select 'Particle System' ... Read more
Player settings property Default is full screen unchecked still makes ga...
Reproduction steps: 1. Open Unity 2. Open File -> Build Settings.. -> Player Settings.. 3. Set Display Resolution Dialog to Hidden B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions