Search Issue Tracker

Fixed in Unity 2018.2

Votes

0

Found in

2017.3.0b10

Issue ID

972519

Regression

No

[Android] Ping causes lag

Mobile

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open QA attached project "AndroidPingPerformance.zip"
2. Build it on an Android device
3. Observe the frame rate being about 30~
4. Press Start Ping
5. Now the longest frame should often jump to 50-60 indicating that it took longer to process

Expected: The Ping class should not cause such a frame drop
Actual: Launching a background process to Ping causes hitching and frame drops

Reproduced on: 2017.3.0f3, 2017.2.1p1, 2017.1.2p4, 5.6.5f1

Devices Under Test:
Repro:
Samsung SM N910F (Galaxy Note 4)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 420, Build:samsung/trltexx/trlte:6.0.1/MMB29M/N910FXXS1DQE1:user/release-keys

Htc HTC 10*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:htc/pmeuhl_00401/htc_pmeuhl:7.0/NRD90M/857212.41:user/release-keys

Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:8.0.0/OPR3.170623.013/4397526:user/release-keys

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.