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0
votes
By Design

[IL2CPP] WeakReference causes memory leak in .NET 3.5 builds

IL2CPP

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Apr 22, 2018

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Version/s: 2017.3.1p4

Steps to reproduce:1. Open user attached project2. Build and Run IL2CPP .NET 3.5 build on your device3. Tap "Test 1" and notice Mono... Read more

0
votes
Fixed

Error appears when calling Texture2D.SetPixels32() with a texture that h...

Graphics - General

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May 13, 2018

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Version/s: 2018.1.0b1, 2018.1.0f2

Reproduction steps:1. Open the attached project "2018BugReport.zip";2. Open the TestScene;3. Enter a play mode. Expected results: Th... Read more

0
votes
Duplicate

[Anima2D] - Project does not open correctly

2D

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May 14, 2018

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Version/s: 2018.2.0b4

Anima2D project no longer opens correctly in 2018.2.0a1. The project was last updated in 2018.1.0f2. Steps to reprocuce. - Open the ... Read more

0
votes
Not Reproducible

Dragging the scene into the hierarchy crashes the Editor in BakeJobAddIn...

Progressive Lightmapper

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May 14, 2018

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Version/s: 2018.1.0b12, 2018.1.0f2

To reproduce: 1. Open the project, attached by the user (RPG.zip)2. Drag the Assets/3rdPerson+Fly/Scenes/3rdPerson+Fly scene to the ... Read more

0
votes
Won't Fix

FontData alignment attribute cannot be set when using Scriptable Object ...

Themes

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Apr 24, 2018

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Version/s: 2017.3.1p4

To reproduce:1. Open project2. Click RMB in the project view, select Create-> Scriptable Object Text3. Click on a created Scripta... Read more

0
votes
Won't Fix

"Base Terrain" and "Tree & Detail Objects" settings do not synchronize o...

Terrain

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May 15, 2018

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Version/s: 2018.2.0b4

"Base Terrain" and "Tree & Detail Objects" settings do not sync on another terrain using the same terrain data in the same scene... Read more

0
votes
Won't Fix

Updating terrain resolution (length/width), tree's position is not synce...

Terrain

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May 15, 2018

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Version/s: 2018.2.0b4

On changing terrain, resolution length or width trees position is not synchronizing on another terrain using same terrain data in th... Read more

0
votes
By Design

UI Text doesn't clear from the screen each frame

uGUI

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May 11, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Open the project, attached by the user (Tapper2018.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe ... Read more

0
votes
Fixed

[Line Renderer] Normals are flipped when using alignment mode "Local"

Visual Effects - Legacy

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May 15, 2018

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Version/s:

When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more

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