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Crashes on AssetsMenu::CanDeleteSelectedAssets when right clicked on ass...
How to reproduce:1. Open the attached project "835652AssetCrash.zip"2. Right click on Assets folder Actual result: crashExpected res... Read more
Directional Flares are cut off at the corner when the FOV is high
Steps to reproduce: 1. Open attached project "835706.zip"2. Open scene "BugRepro/LensFlareClipping"3. Run the scene4. Notice that fl... Read more
[Deferred] Halo is visible through object if scene contains particle sys...
Steps to reproduce: 1. Open attached project "835710.zip"2. Open scene "BugRepro/Halo" and run it3. Notice that halo is visible thro... Read more
Sprite flickers with fragments of sprites that are on its side in the sp...
To reproduce:1. Open the project attached by the user2. Move the scene around and notice green fragments flickering on the sides of ... Read more
[Editor] Assets don't import properly between the betas
- Projects created in 5.5.0b3 and opened in b4 or b5 don't import the materials properly (icon missing, materials can't be found whe... Read more
[WSA] GUID of firstpass-metro-vs2013 assembly is used for firstpass-wind...
Steps to reproduce: 1. Open any unity project (or create new one)2. Switch to WSA platform3. Open Build Settings4. Choose:- SDK: Uni... Read more
When local device is set to Oculus, sound only plays when one of the tit...
How to reproduce:1. Open the attached project "VR Playground 833706v2 .zip"2. Open and play MainMenu scene3. After scene fades in, s... Read more
Editor Crash on window resume
Unity was open on the Persistent scene of the project, the profiler window was also open on another monitor. After scrubbing through... Read more
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.B...
To reproduce:1. Open attached project2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image appear... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used