Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1f1
Issue ID
834634
Regression
No
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.Blit() with Internal_BlitCopy.shader
To reproduce:
1. Open attached project
2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image appears
3. Open the scene named "Blit_wont_blit.unity" and click play, and observe a grey screen appears
Reproducible: 5.5.0b5, 5.4.1p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #836103