Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1f1
Issue ID
834634
Regression
No
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.Blit() with Internal_BlitCopy.shader
To reproduce:
1. Open attached project
2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image appears
3. Open the scene named "Blit_wont_blit.unity" and click play, and observe a grey screen appears
Reproducible: 5.5.0b5, 5.4.1p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #836103