Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.1f1
Issue ID
834634
Regression
No
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.Blit() with Internal_BlitCopy.shader
To reproduce:
1. Open attached project
2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image appears
3. Open the scene named "Blit_wont_blit.unity" and click play, and observe a grey screen appears
Reproducible: 5.5.0b5, 5.4.1p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
This is a duplicate of issue #836103