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[Editor] [Windows] When changing views, sometimes the incorrect mouse cu...
When moving from the resize splitter to the game view, sometimes the resize cursor stays active. This happens very rarely. Repro:Ope... Read more
[HDRP] Shadows are not rendered in the Game View when using certain Game...
How to reproduce:1. Open User's attached "high Test.zip" project2. Load "bug" scene3. Observe both Scene View and Game View Expected... Read more
Importing FBX files fails with paths longer than 260 characters
Reproduction steps:1) Open the user-supplied project2) Navigate to the industrialmanufacturingdecoration00_000 folder3) Try reimport... Read more
P4 integration continues to work when P4 user is logged out
Reproduction steps:1. Setup a Perforce server2. Open the attached "P4Test.zip"3. Go to "Edit" > "Project Settings..." > "Versi... Read more
A user gets "Sorry... that page seems to be missing!" when opens referen...
Steps to reproduce: Create a new 2D project Go to the "Inspector" tab and click "Add Component" Find and add the "Tracked Pose Drive... Read more
DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...
To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip)2. Enter Play mode3. Observe the Game view... Read more
Main light shadows are shown on transparent material when the "Transpare...
Reproduction steps:1. Open the "repro_IN-83771" project2. Open the "/Assets/DevDunkStudio/ShadowReceiverURP/Samples/Scenes/ShadowRec... Read more
Culling mask component value displays as "Mixed..." when two or more ite...
Reproduction steps:1. Open new unity project and scene "SampleScene"2. In Hierarchy window, select "Main Camera" GameObject3. In Ins... Read more
Cant type or paste into the search field of the Package Manager
How to reproduce:1. Create a new project2. Open Window > Package Manager3. Try to type or paste into the search field Expected re... Read more
[RenderingDebugger] Post Processing components appear way above the expe...
Steps to reproduce: Download the atatched project and open in Unity. In the Rendering Debugger, select the Volume panel. Component &... Read more
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