Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2018.4
2018.4.25f1
2020.2
Issue ID
1266226
Regression
No
Culling mask component value displays as "Mixed..." when two or more items are selected
Reproduction steps:
1. Open new unity project and scene "SampleScene"
2. In Hierarchy window, select "Main Camera" GameObject
3. In Inspector window, select the "Camera" component, and set its Culling mask to "Default" and "TransparentFX"
4. Observe Culling Mask component
Expected result: Culling mask is displayed as "Default, TransparentFX" (if the width of the Inspector allows)
Actual result: Culling mask is displayed as "Mixed.."
Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7