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0
votes
By Design

[Netcode] During Shutdown() NetworkManager is using OnClientDisconnectCa...

Package: Unity Netcode

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Jan 11, 2022

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Version/s: 1.0.0-pre.4

Reproduction steps:1. Open attached project and scene "StartMenu"2. In Build Settings window, Build and Run for Standalone3. In Stan... Read more

0
votes
Duplicate

Unity Editor freezes when attempting to open scene with TextMesh Pro Ass...

Asset and Scene Management

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Jan 31, 2017

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Version/s: 5.5.1p1

To reproduce:1. Download attached project;2. Open "Release" scene; Expected result: Project scene loads normally with TextMesh Pro a... Read more

0
votes
Fixed

[LookDev] Shift hotkey doesn't work properly when trying to move the sep...

Editor - Other

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Aug 31, 2016

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Version/s: 5.5.0b1

To reproduce:1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view2. Click on ... Read more

1
votes
Won't Fix

Particle death is invoked only after trail death when using Particle System

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May 24, 2022

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Version/s: 2023.1.0a25, 2023.2.0a1

How to reproduce:1. Open the attached project (ParticleDeath.zip)2. Open scene Scenes/SampleScene3. Select the GameObject "Particle ... Read more

1
votes
Fixed

[macOS Standalone] Bundle Identifier in Player Settings does not match X...

MacOS

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Feb 19, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1

How to reproduce:1. Create a new project for standalone OSX platform2. Set a custom bundle identifier for example "com.com.test" in ... Read more

0
votes
Not Reproducible

Probuilder window shows tooltips even when any other window is blocking ...

Package: Probuilder

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May 19, 2019

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Version/s: 4.0.5

How to reproduce:1. Open attached project "ProbuilderWindow.zip"2. Move the mouse cursor on top of the Probuilder Window's button th... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

1
votes
Won't Fix

Terrain data becomes corrupted after pulling from git remote

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Jun 07, 2022

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Version/s: 2020.3.31f1, 2021.3.3f1, 2022.2.0a17, 2023.1.0a1, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Clone the repository (linked in the edit below)2. Switch to the terrain-origin branch and create a new testing b... Read more

0
votes
Fixed

[EventSystems] Editor crashes when debugging mouse input handling methods

UI

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Sep 04, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Open attached project "828981.zip"2. Open scene repro3. Open script Crash.cs and add breakpoint to OnPointerE... Read more

2
votes
Fixed

Error "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" on importi...

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Feb 24, 2016

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Version/s: 5.4.0b7

What happenedError "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" appears on importing this image file (Star_particle.tga)-... Read more

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