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Won't Fix

Votes

1

Found in

2023.1.0a25

2023.2.0a1

Issue ID

UUM-934

Regression

No

Particle death is invoked only after trail death when using Particle System

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How to reproduce:
1. Open the attached project (ParticleDeath.zip)
2. Open scene Scenes/SampleScene
3. Select the GameObject "Particle System" in the Hierarchy view
4. In the Scene view, press Play in the "Particle Effect" tab
5. Observe the Particle System life cycle

Expected result: particle death is invoked (sub-emitter is activated) when the particle disappears
Actual result: particle death is invoked (sub-emitter is activated) when the particle's trail disappears

Reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6

  1. Resolution Note:

    Would require a new option for this new mode. Not prioritising at the moment.

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