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Won't Fix
Votes
1
Found in
2023.1.0a25
2023.2.0a1
Issue ID
UUM-934
Regression
No
Particle death is invoked only after trail death when using Particle System
How to reproduce:
1. Open the attached project (ParticleDeath.zip)
2. Open scene Scenes/SampleScene
3. Select the GameObject "Particle System" in the Hierarchy view
4. In the Scene view, press Play in the "Particle Effect" tab
5. Observe the Particle System life cycle
Expected result: particle death is invoked (sub-emitter is activated) when the particle disappears
Actual result: particle death is invoked (sub-emitter is activated) when the particle's trail disappears
Reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6
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Resolution Note:
Would require a new option for this new mode. Not prioritising at the moment.