Search Issue Tracker
Won't Fix
Votes
1
Found in
2023.1.0a25
2023.2.0a1
Issue ID
UUM-934
Regression
No
Particle death is invoked only after trail death when using Particle System
How to reproduce:
1. Open the attached project (ParticleDeath.zip)
2. Open scene Scenes/SampleScene
3. Select the GameObject "Particle System" in the Hierarchy view
4. In the Scene view, press Play in the "Particle Effect" tab
5. Observe the Particle System life cycle
Expected result: particle death is invoked (sub-emitter is activated) when the particle disappears
Actual result: particle death is invoked (sub-emitter is activated) when the particle's trail disappears
Reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.1.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
Resolution Note:
Would require a new option for this new mode. Not prioritising at the moment.