Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
1
Found in
2019.3
2019.3.1f1
2020.1
Issue ID
1221132
Regression
No
[macOS Standalone] Bundle Identifier in Player Settings does not match Xcode project bundle identifier on macOS Standalone
How to reproduce:
1. Create a new project for standalone OSX platform
2. Set a custom bundle identifier for example "com.com.test" in Player settings
3. In the Build Settings enable "Create Xcode Project" and press Build
4. Open generated Xcode project and notice the bundle identifier is "com.unity3d.New Unity Project"
Expected: generated Xcode project copies the Bundle Identifier from the Player Settings
Actual: Xcode sets new Bundle Identifier "com.unity3d.New Unity Project"
Reproducible with: 2019.3.2f1, 2020.1
Notes:
- This feature was introduced in 2019.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes
Add comment