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[LinuxEditor][ProBuilder] - Crashes when selecting probuilder geometry
[Linux][ProBuilder] - Crashes when selecting probuilder geometry. Steps to Reproduce- Open Unity 2018.1.0b12 with Ubuntu 16.04 LTS.-... Read more
The result of Ui batching id different
How to reproduce:1. Open given Unity project2. Open Frame Debug3. Enter Play Mode-- Notice only 2 draw meshes in Frame Debug4. Disab... Read more
Impossible to select Packages folder in the Project window
To reproduce:1. Create a new project;2. Attempt to select the "Packages" folder in the Project window. Expected result: It is possib... Read more
PackageManager Option disappears from Window when removing any package a...
PackageManager option disappears from Window while removing any package and deleting cache at the same time Steps to Reproduction: 1... Read more
[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...
How to reproduce:1. Open the user's attached "iValtech.zip" Unity project.2. Build Mac Standalone program and run it. Expected resul... Read more
Engine fails to start on Windows Vista and 7 without SP1
Reproduction steps:1. Download user's project2. Build project (or use already built by a user)3. Play the built project Expected: bu... Read more
Character Joint Angular Limits are being recalculated from a new positio...
How to reproduce:1. Open user's attached project "JointsBug.zip"2. Enter game mode3. Press "Toggle Active Left Bodies" even number o... Read more
[SpriteShapeProfile] "Invalid AABB" Exception occurs when adding SpriteS...
"Invalid AABB" Exception occurs when adding SpriteShape controller to Scene with empty sprites list. Steps to Reproduce:1. Open atta... Read more
Unity project having PackageManager component installed fails to open wh...
Unity project having PackageManager component installed fails to open when disconnected from the internet. Steps to reproduce: 1. Op... Read more
Adding a ReadOnly cache to a subfolder of StreamingAssets using Caching....
Reproduction steps:1. Open the attached project.2. Play the 'main' scene.3. Check the output in the Game view. “high ready = True, r... Read more
All about bugs
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