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[DirectionalSpecular] [LinearColorSpace] Lighting gets darker when proje...
Reproduction steps: 1. Open attached project. 2. Open "test_scene_a". 3. Notice that lighting is dark(picture attached). 4. Go to "W... Read more
Error message is hardly readable because of the background colour
Steps to reproduce: 1. Have a serial key which has reached its max number of activations 2. Attempt to activate serial key in the ed... Read more
Unity Splash Screen is not shown when built to iOS
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the Unity Splash screen is not shown even though th... Read more
Some element from scroll view are invisible when they're masked with Rec...
Reproduction steps: 1. Open the attached project (782957-ReproProject.zip) 2. Run the "Repro" scene 3. Notice that on the right scro... Read more
[Baked] Ambient lighting doesn't affect some mesh triangles if Baked GI ...
Steps to reproduce: 1. Open attached project 2. Open scene "LightmapTest2" 3. Open Lighting window and build lightmap 4. Notice tha... Read more
AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null
Reproduction steps: 1) Open attached project 2) Make sure you are connected to a cache server 3) Click WBSF->Rendering Utils->Asset ... Read more
[External] [WebGL 2.0] [Canary 51] new Unity splash screen has texture e...
-e: see title, splash screen works with WebGL 1.0 in canary, with 2.0 in FF47 -repro: --create new empty project --set WebGL 2.0 as... Read more
[GLCore][AMD][Windows] Editor UI is black, text is not visible, font is ...
Steps to reproduce: 1. Start unity with command line argument -force-glcore32 or -force-glcore33 2. Open or create any project. Ex... Read more
[Shaders][hlsl2glsl] SSAO Pro v2 compile error / weirdness for OpenGL / ...
"Shader error in 'Bug/SSAO Pro V2': initializer of const variable `uvs' must be a constant expression at line 296 (on metal)" error,... Read more
Cache server deleting oldest files added, not least recently used
Reproduction steps: 1) Open attached project 2) Make sure that size of asset im3 is 2048 3) Start Cache Server with --size 146800640... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled