Search Issue Tracker
Fixed
Votes
0
Found in
5.3.2p1
Issue ID
767411
Regression
No
[DirectionalSpecular] [LinearColorSpace] Lighting gets darker when project is opened with another machine
Reproduction steps:
1. Open attached project.
2. Open "test_scene_a".
3. Notice that lighting is dark(picture attached).
4. Go to "Window > Lighting > Scene" and click "Build"
5. Notice that lighting gets brighter(picture attached).
6. Open this project on another machine.
7. Repeat steps 3-5.
Workaround:
- Export this scene to another project. Lighting stays consistent when machines are swapped.
Notes:
- Directional Specular mode will be “deprecated“ in 5.5.0f1 and will be removed entirely in 5.6. Currently, no fixes are planned for this feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment