Search Issue Tracker
Fixed
Votes
0
Found in
5.3.2p1
Issue ID
767411
Regression
No
[DirectionalSpecular] [LinearColorSpace] Lighting gets darker when project is opened with another machine
Reproduction steps:
1. Open attached project.
2. Open "test_scene_a".
3. Notice that lighting is dark(picture attached).
4. Go to "Window > Lighting > Scene" and click "Build"
5. Notice that lighting gets brighter(picture attached).
6. Open this project on another machine.
7. Repeat steps 3-5.
Workaround:
- Export this scene to another project. Lighting stays consistent when machines are swapped.
Notes:
- Directional Specular mode will be “deprecated“ in 5.5.0f1 and will be removed entirely in 5.6. Currently, no fixes are planned for this feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment