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[Plugins] Using a plugin throws System.DllNotFoundException in 5.0
To reproduce:1. Run the 32-bit editor2. Open the "DLLInitialization" project in "Testprojects". It contains a plugin and an editor s... Read more
new show-screen-selector command line argument missing from manual
-e: adding this https://fogbugz.unity3d.com/default.asp?606319 to the options should include manual update -repro:--open Documentati... Read more
Switching Time.timescale value between a very low number and 1f causes C...
Steps to reproduce:1. Create a project which makes use of Cloth component.2. Create a script which controls Time.timeScale according... Read more
Cloth vertices with maximum distance of 0 get severely deformed upon co...
To reproduce:1. Open attached project2. Open cloth collisions scene3. enter play mode.Result: After passing the first obstacle the c... Read more
Project which has Interactive Cloth component is not upgraded properly
Steps to reproduce:1. Create a project in older version of Unity than 5 which uses Interactive Cloth component.2. Open it with Unity... Read more
AssertionException is thrown when trying to select dependencies of uGUI ...
To reproduce this bug: 1. Open the project 'AssertionExceptionError_2'2. Open the scene3. There is image UGUI object in the scene4. ... Read more
[AudioMixer] two different names for unexposing parameter
-e: the same functionality is named "delete" and "unexpose" while it should rather be the same in all places -repro:--open audio mix... Read more
Frame debugger does not handle render plugins
To reproduce:1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 32... Read more
x86_64 build has wrong file ending
-e: 64bit build end on x86 instead of x86_64, file itself is still correct though -repro:--make 64bit linux build--NOTICE wrong file... Read more
Serialized members of reference type are null until "poked" to serialize
To reproduce:1. Open attached project. It contains a script that contains a few different serialized members2. Attach the script to ... Read more
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