Search Issue Tracker
Unity crashes on: "VFXParticleSystem::ResetEventCountCommand(VFXSystem c...
Reproduction steps:1. Open the attached “VFXCrash.zip“ project2. Open “SampleScene” scene3. Enter Play Mode and wait for a few secon... Read more
IL2CPP build fails when a project is using IKVM.dll files
How to reproduce:1. Open the user-attached “IKVM.zip” project with IL2CPP support installed2. Build the project (File → Build Settin... Read more
Platform settings are overriden by a different platform in texture setti...
How to reproduce:1. Open the attached “Project“ project2. Select the “Assets/ChangeFiles/hasAndroidInMeta” asset3. Select the “iOS” ... Read more
WebGL build fails when building with a native library if “PlayerSettings...
How to reproduce:1. Open the attached user project “Native_Link_Repro-1416119.zip“2. Build And Run (File>Build And Run) Expected ... Read more
GameObjects ghosting in runtime when "Allow DLSS" is enabled
How to reproduce:1. Open the user’s attached project2. Open the “DLLS_Ghosting” Scene in Scenes3. Select “Main_Camera” GameObject4. ... Read more
HideFlags.DontSave | HideFlags.NotEditable component on a GameObject sti...
How to reproduce:1. Open the user’s attached project “HideFlags.zip”2. Open the “SampleScene” Scene3. Select the “Prefab” GameObject... Read more
Crash on RegisterPlugin when opening the project
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
Prefab instance is not enabled if RevertPropertyOverride is called durin...
Steps to reproduce:1. Open the “prefab_property_modification_bug_test” project2. Open “SampleScene” scene in Assets/Scenes3. Move “t... Read more
HDRP shader variant does not appear in Build when used by Addressables
Reproduction steps:1. Open the attached “TestHDRPBug.zip“ project2. Open “SampleScene” scene3. Build and Run the project4. Press the... Read more
Editor version is added to a bundle when using RecompressAssetBundleAsyn...
Reproduction steps:1. Open the user's attached project "AbTest"2. In the menu bar click Test/TestAb3. Open Assets/AB/456 in a Hex Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS