Search Issue Tracker
Fixed
Fixed in 2020.3.46f1, 2021.3.19f1, 2022.2.5f1, 2023.1.0a25
Votes
0
Found in
2020.3.42f1
2021.3.14f1
2022.1.23f1
2022.2.0f1
2023.1.0a20
Issue ID
UUM-21110
Regression
No
HideFlags.DontSave | HideFlags.NotEditable component on a GameObject still allows applying that component to a Prefab when there is a check if it is already on the GameObject
How to reproduce:
1. Open the user’s attached project “HideFlags.zip”
2. Open the “SampleScene” Scene
3. Select the “Prefab” GameObject in the Hierarchy
4. Right-click the “Hider” component > Add Component > Apply to Prefab ‘Prefab’
5. In the Project window select the “Prefab” Prefab
Expected result: Component is not applied to the Prefab
Actual result: Component is applied to the Prefab
Reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20
Reproduced on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment