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Won't Fix

Votes

0

Found in

2020.3.42f1

2021.3.16f1

2022.1.24f1

2022.2.1f1

2023.1.0a23

Issue ID

UUM-21111

Regression

No

Platform settings are overriden by a different platform in texture settings when applying a preset

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How to reproduce:
1. Open the attached “Project“ project
2. Select the “Assets/ChangeFiles/hasAndroidInMeta” asset
3. Select the “iOS” tab in the Inspector
4. Click the “Select preset” button (above the “Open” button at the top of the Inspector)
5. Select the “texture_iOSOverride” preset
6. Observe the “Max Size” property in the iOS settings tab

Expected result: The property’s value changes, the same property’s value stays the same in the Android settings
Actual result: The property’s value stays the same (128), the same property’s value is changed in the Android settings

Reproducible with: 2020.3.42f1, 2021.3.16f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a23

Reproducible on: Windows 10

Notes:
1. Android Support and iOS Support components are required to reproduce the issue
2. Issue doesn’t reproduce with the “Assets/ChangeFiles/noAndroidInMeta” asset

  1. Resolution Note:

    After careful consideration, we've decided to close this bug as "Won't Fix" because it currently cannot be fixed in a way that meets our quality requirements.

    TextureImporter presets currently have a number of issues related to texture platform settings created by limitations in our serialisation systems that are unlikely to be addressed in the near future. However, once these limitations are addressed, we will be having another look at the known issues with TextureImporter presets as soon as possible.

    Our recommendation (regarding texture platform settings specifically, since other properties of the TextureImporter can be safely manipulated with presets) for the time being is to create a AssetPostprocessor that, in the "OnPreprocessTexture" function, makes use of "TextureImporter.SetPlatformTextureSettings" to define the needed settings per platform.

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