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2
votes
Won't Fix

[TextMeshPro] Crash on UI::CreateUIVertexStreamInternal when resizing ca...

uGUI

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Apr 25, 2018

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Version/s: 2018.2.0b1

How to reproduce:1. Open the "QATestScene.rar" project2. Open the "EditorTest" scene3. Press Play4. Right Click to enable mouse5. Ke... Read more

0
votes
Fixed

Crash on GetLastPathNameComponent while importing package

Packman

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Apr 27, 2018

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Version/s: 2018.1.0f1

How to reproduce:1. Open the "Package Crash.zip" project2. If Unity didn't crash, close Unity Actual result: Unity crashes. Reproduc... Read more

0
votes
By Design

Crash on BaseUnityConnectClient::PrepareConfigRequest when exiting Play ...

Scripting

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Apr 29, 2018

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Version/s: 2018.1.0b1, 2018.2.0b2

How to reproduce:1. Open the "PlayerLoop Crash.zip" project2. Press Play3. Exit Play mode4. Repeat steps 2-3 Actual result: Unity cr... Read more

0
votes
Duplicate

Crash on Object_CUSTOM_GetName when changing scene if Script Execution O...

Scripting

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May 04, 2018

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Version/s: 2018.1.0b1, 2018.1.0f2

How to reproduce:1. Open the attached project2. Open the "Level_01" scene3. Open the Script Execution Order window4. Press Play5. Wa... Read more

0
votes
Fixed

SceneView.CameraMode.drawMode does not update the top left dropdown in t...

Scene/Game View

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May 04, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open Scenes/SampleScene.unity and look at the cube2. Open the window in Window/SceneViewSwitch3. Focus the Scene Vie... Read more

8
votes
Fixed

[WebGL] Player continues to run after webgl-content is removed from DOM

WebGL

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May 02, 2018

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Version/s: 2017.4.2f2

Reproduction steps:1. Open the attached project.2. Build and run it for WebGL.3. Press the "remove webgl-content from document" butt... Read more

0
votes
By Design

Instantiating a prefab in a scene with InstantiatePrefab does not set sc...

Scene Management

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May 01, 2018

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Version/s: 2017.4.2f2

Reproduction steps:1. Download user's project and open in Unity2. Open scene "P1"3. Select "Obj1" in Hierarchy4. Press "Clone Right"... Read more

4
votes
Postponed

[PLM] Converged lightmap results are not cached

Progressive Lightmapper

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May 07, 2018

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Version/s:

In Progressive Lightmapper, converged lightmaps with Auto mode enabled are not written to GI cache. Therefore all the lightmaps need... Read more

0
votes
Fixed

Screen.SetResolution set to FullScreenMode.MaximizedWindow does not keep...

MacOS

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May 04, 2018

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Version/s: 2018.1.0f2

Reproduction steps:1. Open the attached project "change-mode.zip";2. Go to the build settings and build the project for MacOS;3. Run... Read more

2
votes
By Design

[TextMeshPro] Selecting text in a Rotating TextMesh Pro InputField is w...

Graphics - General

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May 04, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open given Unity project2. Enter "ReproScene" scene3. Enter Play Mode4. Select some text in the Unity InputField... Read more

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