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Unity crashes upon converting Alembic file to FBX
Steps to reproduce:1. Download and open the attached project Result: crash project incorporates https://github.com/unity3d-jp/Alembi... Read more
Editor crashed in UVModule::PrepareForRender when entering Play Mode whe...
How to reproduce:1. Open given Unity project2. Enter "test" scene3. Select RAT 2D assets -> Sprites -> New Sprite Atlas in Pro... Read more
[BuildReport] Reports stored in a variable get deleted after each build
Reproduction steps:1. Download user's project and open in Unity2. Select SparkTools > Settings > Builder3. Platform list shoul... Read more
Switching focus causes shader recompile loop
In Unity 2018.2.b3 the shader complie seems to be stuck in a loop when focus is shifted outside of Unity and then back in. Steps to ... Read more
[XR] Unable to open holographic emulation window
Unable to open holographic emulation window Steps to Repro:1. Open attached or create a new project2. Switch platform to Windows uni... Read more
Blendtree asset gets corrupted when trying to changing motion tab field ...
How to reproduce:1. Open attached project "case_1028113-BlendTreeBug.zip" and scene "ikTestScene"2. In Hierarchy window, select "ikT... Read more
In the project window / tab, when using the search field the filter labe...
To reproduce: 1. Open the project, attached by the tester (projectSearch.zip)2. Make sure that Project browser is using two column l... Read more
Entering Play mode unlocks the Inspector if the Inspector shows a Script...
To reproduce: 1. Open the project, attached by the user (InspectorLockBug.zip)2. Select "New My Scriptable Object" in the Project br... Read more
Scene View camera stops in place after changing Scene View camera moveme...
How to reproduce:1. Open Unity, create or open a project2. Hold down right click and shift and start moving the Scene View camera us... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open