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[Bug] Shader behavior discrepancy when OpenGL is used compared to other ...
How to reproduce: 1. Open the attached project named "Case_1259743" 2. Open the Sample Scene and enter Play mode 3. Open Scene view ... Read more
[PLM] Changing "Lightmap Parameters" does not trigger a new bake
Steps to reproduce: 1. Open an existing Unity project 2. Navigate to Lighting Settings window 3. Bake the lighting using any Lightm... Read more
Asset References are not added to an array when adding trough the Inspec...
How to reproduce: 1. Open the attached project "1261809.zip" 2. Open the "Test" Scene 3. Select the "Test" GameObject in the Hierarc... Read more
Crash at "Transform::SetParent" when calling "SetParent" from the "OnCre...
How to reproduce: 1. Open the attached project (1260364.zip) 2. Open the SampleScene 3. Enter Playmode Reproducible with: 2019.4.4f... Read more
[Progressive Lightmapper][Denoiser] Artifacts appears on objects when Au...
How to reproduce: 1. Open attached project "case1260772.zip" 2. Go to Assets -> ProjectModels -> Lightmaps folder and open scene "Li... Read more
[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color fo...
Reproduction steps: 1. Open the user-submitted project 2. Build and run for Android Expected result: Cube in the loaded Scene is ch... Read more
Texture 'Read/Write' option does not double the memory in Profiler
How to reproduce: 1. Open attached project "TextureReadWriteMemory.zip" and scene "test" 2. Open File -> Build Settings 3. Make sur... Read more
[Play] Humanoid is tilted backward when AnimatorControllerPlayable and A...
How to reproduce: 1. Open user's attached "AnimancerDev.zip" project 2. Open "Scene" Scene 3. Enter Play Mode 4. Observe the Game vi... Read more
Performance loss when Universal RP calls Camera.main twice per frame whi...
How to reproduce: 1. Open user's attached project "URPSlowBug.zip" 2. Go into Play Mode Expected result: GameObjects load without a... Read more
Dragging between siblings in the Hierarchy no longer works
Repro steps: 1. Create a new project 2. Create a GameObjects and make it into a prefab 3. Enter Prefab Mode 4. Create a few child Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
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- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player