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[DX12 Editor] Profiler has graphical glitches
When scrubbing through the results on the GPU profiler on Directx12, some corruption causes the graphs to glitch out. Repro steps: 1... Read more
MenuItem priority does not take effect until Unity is restarted when cha...
How to reproduce:1. Open attached project(ChangeMenuItemPriority.zip)2. Open GameObject drop-down list and notice location of MenuIt... Read more
Crash when draging and dropping assets into Project folder.
I was dragging and dropping an asset folder from Windows Explorer into Unity's project folder. It started to copy the files into Uni... Read more
Unity crashes while packing a huge sprite with sprite atlas when the gra...
How to reproduce:1. Open the attached Unity project.2. Open the sprite atlas named "CrashAtlas" in the Inspector window.3. Press "Pa... Read more
GPU Profiling on Directx11 freezes Unity Editor
When using the GPU profiler and switching between APIs, going back to Directx11 freezes Unity. It looks like a thread lock, because ... Read more
[pacman][ECS] "Unity" namespace cannot be found when referenced in code ...
Reproduction steps: 1. Open "MinimalReproWithoutAsmDef" project2. See that there are no errors related to the 'Unity' namespace3. Op... Read more
Blue line appears on active tab
To reproduce: 1. Open the Editor2. Observe that the active tab has a blue line on top of it Expected: the blue line shouldn't be the... Read more
Creating a project with any template creates a completely empty project
To reproduce: 1. Create a new project with any template with Unity 2018.3.0a12. Observe that the project is completely empty Reprodu... Read more
RenderTexture is much darker when image is created inside the script
How to reproduce:1. Open user's attached project2. Enter Play mode3. Inspect render texture located in game view bottom right corner... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized