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[Android|iOS][Mac] Colors are inverted when texture is compressed with R...
When compressing to RGBA 16 on OSX when in OpenGL editor (not Metal) and build platform is either Android or iOS the Red and Blue ch... Read more
[Create C# Test Script] always disabled
1) use the attached project, or- create a new project- Open Window/Test Runner- select EditMode- create a Test Assembly folder2) sel... Read more
LWRP package fails to install when there is an Lightweight pipeline asse...
How to reproduce:1. Create a project with the 3D template2. Open Package Manager3. Install Render-pipelines.lightweight4. In the Pro... Read more
[Windows] Graphic errors/glitches when running player fullscreen
-e: when running the player in fullscreen with quality setting "High" or lower there are a lot of glitches to be seen--doesn't do it... Read more
Parts of the editor stay light grey when Unity Pro is activated
How to reproduce:1. Open any project with Unity Personal2. Help/Manage License3. Activate Unity Pro Expected result: Unity editor be... Read more
[Android] AndroidJavaProxy causes AndroidJavaException when a byte array...
Steps to reproduce:1. Open user attached project2. Export Android project using the build system of Unity3. Open exported project on... Read more
Sprite is not loaded from Sprite Atlas when it's referenced anywhere in ...
To reproduce:1. Open user's attached project2. Check Canvas Inspector window > Test One script component > Sprite Prefab field... Read more
Editor freezes when viewing/building asset bundles if a custom font is u...
Steps to reproduce:1. Open the attached project2. Open the Test_Scene3. "New Text" GO/Text Mesh component -> change Font to Aveni... Read more
[SRP] Camera.SetReplacementShader() does not work
To reproduce:1. Open repro project2. Play 'DemoScene' scene Expected: camera shader will be replacedActual: shader is not applied Re... Read more
An Agent gets stuck on its path when a NavmeshObstacle with Carving is t...
To reproduce:1. Open the user's attached project2. Play the scene3. Notice the Agent get's stuck on the edge of the NavMesh Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes