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VideoPlayer returns 2 for frame number despite being on frame 0
To reproduce:1. Open attached project2. Run SampleScene3. Check the console Actual: frameReady returns frame 2 instead of frame 0Exp... Read more
[External] [UWP] Creating a master build with .net backend and photon vo...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project with .NET scripting backend4. Open solution... Read more
Facebook platform support is not detected by the editor on MacOS
Facebook platform support is not detected by the editor hence the user is not able to make builds for Facebook platform. Steps to re... Read more
[2D] [Animation] Certain bones in a long chain are colored black when ri...
[2D] [Animation] Certain bones in a long chain are colored black when rigging Steps to Repro: - import a sprite and open the Sprite ... Read more
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more
Renderer w/ MaterialPropertyBlock will lose reference to a Texture if th...
How to reproduce:1. Open the user-submitted Project and open the "RepoScene"2. Enter Play Mode3. In the Project Window find the "Rei... Read more
Linux executable doesn't launch and has incorrect icon.
Linux executable doesn't launch and has incorrect icon Steps to Reproduce:1. Create a new project2. Change "Target Platform" as a Li... Read more
Load profiling session does not contain all samples
1. Run a profiling session2. Save the results as a .raw file3. Load the results Expected: Every sample to be restoredActual: Only a ... Read more
Nav Mesh Pathfinding bakes incorrectly when GameObjects are placed very ...
How to reproduce:1. Open the project attached by the user (Bugreport2.zip), open the "bug" Scene2. Select "Pathfinding" in the Hiera... Read more
Activating license from the command line fails if machine's binding key ...
How to reproduce:1. Open the current license file2. Change Machine Binding Key="1" to other value3. Execute in command line: Unity.e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation