Search Issue Tracker
Navmesh bakes between and inside custom cube objects with Box Collider c...
Repro steps:1.Open "BugDemo.zip" project2. Load "NavmeshWth" scene3. Go to Navigations window and rebake the scene Actual: Navmesh i... Read more
Wireframe overlay color is not used
To reproduce:1. Create new scene2. Add cube to scene3. Change Wireframe overlay color to red in Preferences4. Switch through Wirefra... Read more
"Edit Collider" button in Inspector doesn't bring edit handles if the pr...
Steps to reproduce:1. Create a new Unity 2D/3D project and open it2. Create an empty game object in the Hierarchy3. Add a 2D/3D coll... Read more
[5.5] Batches increase in 5.5 compared to 5.4, various FrameDebugger iss...
To reproduce:1. Open user project2. Open the scene "CH_Level_1_Build"3. Enter Play mode4. Check "Batches" and "SetPass calls" in Gam... Read more
[Android] IL2CPP build crashes with Facebook sdk
Steps to reproduce:1) Download attached project 'Facebook780AndroidIL2CPP.zip' and open in Unity2) Make sure Script Backend is set t... Read more
[Textures] Crash in FreeImage.dll when importing some large (32k x 35k p...
Reproduction steps:1. Open the project in Unity2. Right click on Assets3. Click on Reimport Unity crashes during the process of impo... Read more
[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...
Reproduction steps:1. Open the attached "stripped" project.2. Build and run the "Main" scene for iOS. Actual behavior: 5.3.6p7 - App... Read more
Instantiate / CreatePrefab does not fully deserialize an object before O...
Steps to reproduce:1. Download and open attached project2. Select OriginalObject in the hierarchy window3. Click on any boolean chec... Read more
Client disconnects from host when simulating packet loss
Reproduction steps:1. Download and open attached project2. Build it for Standalone3. Open 2 instances of the game( or 1 and run the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow