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[Linux] High cpu usage on linux when player is in background
1. What happenedWhen the linux player is in background, the player usage 100% cpu on one thread. 2. How can we reproduce it using th... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce:1. Open the attached project (.Net 4.x required)2. Build the project with IL2CPP backend Actual result: The build f... Read more
Importing FBX files fails with paths longer than 260 characters
Reproduction steps:1) Open the user-supplied project2) Navigate to the industrialmanufacturingdecoration00_000 folder3) Try reimport... Read more
Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps:1- Download attached project.2- Build solution ResourceLoader.3- Put built assembly(ResourceLoader.dll) into Asse... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select plane and notice that it has "Cast Shadows"... Read more
Assets are not generated in the background when Generator window is not ...
Steps to reproduce:1. Install the AI Package2. In the Editor toolbar, click the AI dropdown button3. Open new window to generate New... Read more
JobTempAlloc has allocations that are more than 4 frames old' warnings a...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more
Surface Shader fails to compile with redefinition errors when declaring ...
How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more
Troubleshooter not showing My Cases after I logged out and logged in
Steps to reproduce:1. Open Unity TroubleShooter2. Click the account name in the top right and sign out3. Sign back in4. My Issues ta... Read more
"Asset import did not unload metadata path. This will leak memory." Erro...
Steps to reproduce:1. Open attached Unity Project "case_918819-Zadok".2. Load Scene "fpsWeapons\corridors"3. Navigate to Window->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables