Search Issue Tracker
Active
Votes
1
Found in
2019.4
2021.2.8f1
Issue ID
1395954
Regression
No
[Linux] High cpu usage on linux when player is in background
1. What happened
When the linux player is in background, the player usage 100% cpu on one thread.
2. How can we reproduce it using the example you attached
- install linux mint
- build this test project (only one panel and a text)
- start the game
- put the window to background or minimize it
- check system monitor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment