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Enabling Cloth component stutters the Editor
Reproduction steps: 1. Open "ClothEnable.zip" project 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "D" to disable the Cl... Read more
Decimal separator '.' is ignored when loading float value from xml file ...
How to reproduce: 1. Set System Language to German 2. Open attached Unity project "1125902_bug" 3. Load "SampleScene" scene 4. Enter... Read more
Using Mathf.Infinity in Attribute throws an IL2CPP error when building A...
To reproduce: 1. Open the attached project. 2. Switch platform to Android 3. Build using IL2CPP Expected: Build succeeds Actual: Bu... Read more
[Linux][Crash] Editor crash when entering Play Mode using OpenVR setting...
Steps to reproduce: 1. Open a new project 2. Open Player Settings > XR Settings 3. Add OpenVR and drag it to the top 4. Download and... Read more
Audio Asset bundle cant decompress in WebGL
Steps to repro: 1. Open attached project "FirefoxAssetLoadDemo.zip" 2. Delete files in "StreamingAssets" folder 3. Build assets agai... Read more
References to any AudioClip within a [OdinSerialize] List<T> in Serializ...
Steps to reproduce: 1. Open user attached project 2. Select SampleScriptableObject 3. Notice that all references are present 4. Clos... Read more
Symbol server fails to load "mono-2.0-bdwgc.dll"
Reproduction steps: 1. Create a New Project 2. Switch to .NET 4.x 3. Build a Standalone Player 4. Attach Visual Studio with Symbol ... Read more
Materials do not load correctly when using Addressables in Editors Play ...
To reproduce: 1. Download and open the project 2. Press play 3. Wait for TMPro font to be loaded (about 3 seconds) 4. Observe that '... Read more
[Timeline] The Timeline reference of Cinemachine camera is lost when it'...
To reproduce: 1. Open attached project "New Unity Project (4).zip" on Mac 2. In main toolbar go to LuaFramework>TestBuild 3. Enter t... Read more
[WebGL][Adressables] Second camera turns black in WebGL split-screen build
How to reproduce: 1. Open the attached project ("case_1138775-black-camera.zip") 2. In Build Settings, set the target platform to We... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes