Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.2f1
Issue ID
1044031
Regression
No
When setting public ParentConstraint source with code, Unity crashes on play mode
When trying to set public ParentConstraint source with code, Unity crashes on play mode, if ParentConstraint is static, Unity doesn't crash.
To reproduce:
1. Create a new project
2. Import attached script "testing.cs"
3. Create an empty object and attach the script to it
4. Enter play mode
Expected result: play mode is entered without issues
Actual result: Unity crashes
Reproduced on:
2018.1.2f1 2018.2.0b6 2018.3.0a1
Could not test on 2017.4.x since ParentConstraint class does not exist there
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
Add comment