Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.2f1
Issue ID
1044031
Regression
No
When setting public ParentConstraint source with code, Unity crashes on play mode
When trying to set public ParentConstraint source with code, Unity crashes on play mode, if ParentConstraint is static, Unity doesn't crash.
To reproduce:
1. Create a new project
2. Import attached script "testing.cs"
3. Create an empty object and attach the script to it
4. Enter play mode
Expected result: play mode is entered without issues
Actual result: Unity crashes
Reproduced on:
2018.1.2f1 2018.2.0b6 2018.3.0a1
Could not test on 2017.4.x since ParentConstraint class does not exist there
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
Add comment