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[DX11] LWRP not rendering hair in DX11 player
Steps: 1.Open attached project in comment 2. Switch to PC/Desktop platform 3. In PlayerSettings change to use DX11 Editor 4. Make DX... Read more
Position of the RaycastHit.point is inconsistent when using Physics.BoxC...
How to reproduce: 1. Open attached project "Case_1111328_repro.zip" 2. Open "123" scene 3. Enter Play Mode 4. Open Scene Window 5. O... Read more
[Timeline] TimelinePlayable constructor uses JIT method in Mono .NET 3.5...
How to reproduce: 1. Create a timeline playable asset. 2. Create a new scene and add a new Playable Director referencing your playab... Read more
[Mac] [OpenGL] LWRP breaks Game View rendering when the Graphics API is ...
How to reproduce: 1. Create a new project 2. Add the LWRP package to the project 3. Change your Graphics API to OpenGL 4. Add the LW... Read more
Unsupported formats for Async GPU readback
R16G16B16A16_Unorm should be supported for AsyncGPUReadback Step: 1. Open repro project, hit play 2. Observe console about error sa... Read more
Lightmapper crash after runtime error pop up
Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo - ... Read more
Text in a TextField does not get selected when calling TextField.Focus a...
How to reproduce: 1. Open attached project ("TextFieldBug.zip") 2. Go to Window > TextField BUG to open TestEditorWindow 3. Press bu... Read more
[SRP] [HDRP] Foggy/Blurry effect in the scene when using HDRP template p...
Steps to reproduce: 1) Open Hub and create a new project with HDRP template Note: Make sure project is using 4.1.0 and later packag... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce: 1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project 2. Enter Play Mode 3. If the Editor does n... Read more
B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached later *somewhere deep inside LWRP we decide to use this forma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP