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[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...
Only reproduces in 20.2, does not reproduce in 20.1 Repro steps: 1. Open a shadergraph 2. Delete a stack node 3. Undo Expected resu... Read more
[Shadergraph] All shadergraph shaders fail on GLES2 with "undeclared ide...
Repro steps: 1. Use Universal RP 2. Set your graphics API to GLES2 3. Open a shadergraph and create a preview node Expected result: ... Read more
Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...
Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for w... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps: 1. Create a universal lit / PBR graph 2. Create a new Enum keyword 3. Save the graph 4. Create a material with the shad... Read more
[InputSystem][Android] Touch.isInProgress gets stuck when multiple touch...
Steps to reproduce: 1. Select scene "TestScene" 2. Build & Run on Android 3. Select "Touchsceen" from device list at the top 4. See... Read more
Unity is trying to detect android sdkmanager in a wrong path when using ...
Steps to reproduce: 1. Install Android Studio 3.6.1 2. Install Andoid SDK using it 3. Open Unity 4. Set platform to Android 5. Unde... Read more
Android build fails when "Android SDK Command-line tools" is not install...
Steps to reproduce: 1. Download Android Studio (in this case 3.6.1 was used) 2. Download Android SDK as you normally would 3. Open ... Read more
[InputSystem][iOS] List of active touches gets cleared if there are more...
Steps to reproduce: 1. Select Scene "TestScene" 2. Build & Run on iOS 3. Select "Touchsceen" from device list at the top 4. See tha... Read more
[InputSystem] No errors are thrown when trying to use EnhancedTouch when...
Steps to reproduce: 1. Check 'ReflectDevicePropertiesScript.cs' to see that the "EnhancedTouchSupport.Enable();" line is commented ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "cannot map expression to ps_4_0 instruction set" in Shader Graph preview when using the GATHER_RED_TEXTURE2D macro in custom hlsl function
- Sprite Renderer image is changed when Mask Interaction is turned by C# script
- URP Player remains in Windows Background processes when the application is closed
- [Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit are not rendered when built on Android devices with an Adreno 300 series GPUs
- "Radio Button" disappears when added under the "RadioButtonGroup" and the parent Visual Element is selected