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WebGL shader compiler compiler breaks on long if/else chains
To reproduce:1) Open the attached project and scene2) Play in editorExpected: See red quad constantly filling up the screen3) Build ... Read more
[FixInGit1.4] Material properties are not updated on recipient's end whe...
Material properties are not updated on recipient's end when the asset name is re-cased and submitted using collab Steps to repro:1. ... Read more
Regression with the way AssetBundle.LoadAsset works
retrieved_text = ab.LoadAsset("TextDoc", typeof(TextAsset)) as TextAsset; returns Null To reproduce:- open attached project, 07_Asse... Read more
Selecting a Prefab behind a canvas selects child gameObject instead of p...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Select one gameobject in the scene view3. Position vi... Read more
Can't create an Animator when the object has a "\" in it's name
Steps to reproduce:1. Open any project2. Create any Object in the Hierarchy window and name so that it has either "/" or "\" in its ... Read more
[Physics] Children rigidbodies are affected by the motion of parent rigi...
To reproduce:1. Open project2. Play scene Expected vs Actual: after sphere 'breaks' large cube, any of cubes should not start 'flyin... Read more
The Editor crashed in FileAccessor::Read when importing Twitter Kit for ...
To reproduce: 1. In a new project, import Twitter Kit for Unity asset from the Asset Store2. In the popup that appears, click cancel... Read more
PreloadData gets stripped when it shouldn't
-e: see title, starts in 2018.2.0a5--workaround: disable stripping engine code -repro:--create new project or open attached one--bui... Read more
[iOS] [Unity 2017] Performance drop spikes in Render.Mesh using Multithr...
Reproduction steps:1. Open the attached project.2. Make sure Multithreaded Rendering is toggled in the Player Settings > Other.3.... Read more
[Daydream] Rendering Corruption appears when switching back to Daydream ...
To reproduce: 1. Download attached project "Daydream_Issue.zip" and open in Unity2. Run logcat3. Build and run the project on an And... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open